I'm interested to see how the item system works in game. Can Abe carry multiple items at once? Will we see them on his person? Are they single use? With Oddworld being such a believable story-driven series, it might feel a bit jarring for Abe to pull a fire extinguisher from a magic pocket in his loincloth! In other games you can explain away an inventory with the character's backpack etc, but for Abe it'd seem weird to me.
Perhaps if levels have specific areas where crafting can occur. Some puzzles could centre on finding objects and getting them back to that location, whether it's pickpocketing a slig for a lighter or finding something elsewhere and sneaking back with it unseen. You could then craft in order to progress to the next part of the level.
|