Crafting done right can be super satisfying. Like actually seeing an animation of say, Abe taping the two together in quick way, rather than just seeing a progress bar fill up and bam he's plopped out a new item. Done on the fly crafting is a neat way of doing it too. Like for example you come across a rock in the world and the option is there to combine it straight away as well as just to pick it up. It makes the game feel more alive and less menu driven.
The one thing that bothers me though about crafting in some games is that if you find, let's say a lighter, throughout the entire game, you're gonna find that exact same lighter over and over again. I don't know of many games that have that extra variety of crafting. For example, sometimes you may be able to find a box of matches, or boom bat droppings that have embers flickering off them. With some items I can understand like brew, but giving other options is always fun.
But all in all, with what we've seen/heard, these mechanics seem to be there now. We might aswell discuss how it can be done to give feedback. Essentially, what I wrote is how I see Abe doing this type of stuff in SoulStorm.
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I eat bees.
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