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  #21  
05-13-2017, 07:27 AM
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V_O_T
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: Sep 2012
: Australia
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I'm not sure if this is correct so don't quote me on this but I seem to remember Lorne talking about early concepts for AO and how they wanted the communication between enemies to feel more in depth. For example, some sligs would question other sligs that are currently being possessed to determine if they are ok or controlled. I'd imagine this would work in a way where some sligs would say hi and the player would need to respond to the more alert sligs. Sort of like the whistle puzzles.

Anyway, the point im getting at is if Vykker labs are in soulstorm then im assuming we may be able to control Vykkers and have another layer of depth involved.

What I'm hoping for is for all those interesting concepts Lorne mentioned back then are actually making it into the game. Same goes for areas that may include Sam hopefully.
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