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05-12-2017, 09:14 AM
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Connell
Outlaw Shooter
 
: Apr 2011
: Britain
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When you think about it, Abe (in AO/NnT) completed the trials to gain the powers of Shrykull. In AE, he only earns the power to heal the sick Mudokons. Yet Abe barely uses it (some special Mudokons also happen to have the healing ring ability) throughout the game so it is quite tedious. Mudomo itself has no actual "puzzles" (the level is pretty straightforward). Plus, you are possessing a Paramite to communicate with other Paramites only to complete a secret area (apart from that this feature is superfluous). All in all, I'm not saying that Mudomo and Mudanchee Vaults are bad levels, just that they're "fillers" and feel pale in comparison to Scrabania and Paramonia.
I agree with Vlam, the mechanics are underused and the areas definitely feel like rehashes. They're not bad by any stretch of the imagination, but they don't really hold up to the rest of the game. I look forward to seeing what shape they take in Soulstorm.
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