Strength influencing speed and jump distance
I remember Munch's Oddyssee had a state in which jumps and running speed briefly increased. Are we going to get additional complexity in Soulstorm where you have to track your strength to get across a level by jumping over obstacles, or maybe waiting to recover before you can make a jump etc.?
This would also work with chases, i.e. pick a slower pace when it is safe and accelerate when the Scrabs are chasing you!
Last edited by 10Solution29; 04-27-2017 at 12:21 AM..
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