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  #46  
03-16-2017, 10:12 PM
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V_O_T
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: Sep 2012
: Australia
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How do you suppose that would that work in 3D?
I once made a diagram and graphic regarding a solution to how it would look in 3D.

I cannot find the diagram (unless some one else can dig it up in the old NnT hype threads) on my computer but essentially, it looked more or less like this with the top and bottom of the edges glowing that Abes Oddysee portal orange colour. Along the lines/edges of the tare, little zaps like the original would zip up and down at random intervals. Added onto that with a small view of where the escapee's were going would be cool too.

I liked the whole ruins coming through the portals effect and thought it was unique but the original was still more unique imo. Remakes tend to expand on the original, not completely replace what it was. Same goes for the laser scanners in the stock yards. The rail system was a good way to make that segment functional, but the original was executed nicer. They told us it was a very hard thing to do, same with the shadow areas, but I know its not something that is impossible.. I just hope that sort of stuff isnt carried over too much in soulstorm because there are a lot more shadow areas in that game than Oddysee.
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