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  #14  
02-22-2017, 12:03 AM
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HOMINIX
Howler Punk
 
: Jul 2014
: United States
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I think if they're going to keep it gridless, which is probably pretty likely, they should stay away from the grid based puzzles. AO and AE's pits and landmine obstacles made it easy to judge if you'd make a jump based on the grid. I think now that they've liberated themselves from being 100% faithful to the original game, they will make puzzles with spacing that can be more easily judged by eye and timed based on the new non-grid layout. That has the potential to make the game that much better.

Basically I think some of the puzzles in New n Tasty came out a bit frustrating because they were designed for the reliability of the grid based movement and didn't fit well with the new system.
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