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What about when Abe goes through a door and the camera follows him (like in the Paramonian Temple)? Those were all in 3D and therefore it makes sense that the backgrounds surrounding those transitions were created as 3D models as well. I didn't think any of the backgrounds were matte paintings.
They used that same technique as the character models as it gave the game a much more life like feel while still running on the technology of the time (as they rendered the backgrounds as images.)
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Manco's point is still correct. You don't need to make all the backgrounds in 3D if you are only going to do 3D transiction effects in a few areas.