View Single Post
  #3  
02-18-2017, 07:41 PM
Littleleeroy's Avatar
Littleleeroy
Boombat
 
: Aug 2008
: Australia
: 227
Rep Power: 17
Littleleeroy  (334)Littleleeroy  (334)Littleleeroy  (334)Littleleeroy  (334)

:
I think you're misunderstanding the technology involved.... Oddworld was never really made with 3D graphics - not the originals. They were 2D sprites. The backgrounds may have possibly been made in some kind of 3D graphic software, but then they just took still images of it like every other game of the time.
I think Dynarec understands that they made 3D models for all the backgrounds and entities then converted them to 2D sprites so they could be run on the technology of the time. He's asking why they don't use those initial models in the new game as they are of higher quality than sprites.

There are two reasons. The first being that they don't have complete access to the original game assets, some were lost I believe. Secondly, the models would not actually be very detailed for today's standards and when using modern engines and writing for modern consoles it is easier overall to recreate the models and game assets, based off those original ones. (Which is basically what Lord Vhazen said.)

EDIT: There is also the case that we tend to remember those original games having better sounds and graphics than they did. If you wanted to use those assets in a new game they would be out of place and of a lower quality than needed (hence the need to recreate them.)

Last edited by Littleleeroy; 02-18-2017 at 07:44 PM..
Reply With Quote