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This makes me wonder if this is a subtle teaser for what Soulstorm's Quarma system may be like. Like, maybe if loads of Mudokons die in-game and then you load a previous quik-save, the game will still remember that you let them die previously and uses this to mess with you a bit? Kind of like Undertale, if any of you have played that.
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This will be too brutal. In Undertale players can choose
whether they want to go to a bad ending or not. It will be on their conscience. In Oddworld games you can just
accidentally skip some Mudokons because didn't even knew secret level was hidden in certain place.
Especially this will mean you never get good ending after that.