View Single Post
  #14  
01-29-2017, 03:10 PM
Lord Vhazen's Avatar
Lord Vhazen
Thudslug
 
: Jan 2017
: Hell
: 160
Blog Entries: 14
Rep Power: 9
Lord Vhazen  (225)Lord Vhazen  (225)Lord Vhazen  (225)

:
I like to imagine how a Glukkon could play if he threw aside his commitment to the Industrial way of life – when there’s no need for restricting suits, all of a sudden those big long arms could allow for some very good mobility.

If Molluck got his own game, it would allow us a good look at the state of Oddworld from the other side and potentially explore the history of the Glukkons too – perhaps Molluck would go on his own oddysee to rediscover his species’ less insidious roots.
To be honest, I love the idea of exploring the past of the Glukkon race and possibly having a Glukkon hero being the head of his own game. But I think Mullock should always be the evil antagonist type. He just fits it so well - he's basically an Adolf Hitler cross with the most brutal of mafia godfather business men. Although one the other hand, the idea of the most evil one of them all having to be guided through a new way of life in his own adventure, and one day coming to terms and even making up for his past with the Mudokons has potential to be one of the greatest villain reformation stories ever told. It would be VERY hard to do right though as it would take AN ABSOLUTELY HUGE amount of time and effort to make something like that work while still feeling natural.

You gotta remember just how big of a deal Mullock was... It's really hard to take someone like that and pull a Grinch Stole Christmas kind of deal with him. He did more than make use of a system of slavery already normal in his world - he knowingly enforced brutality towards his workforce, and you get the impression that if you said the wrong thing in his presence he'd have you killed the next morning. More than that - he was also the former CEO of the whole Soulstorm brew deal wasn't he? That'd mean that in some way or another, he was behind the systematic torture of Mudokons to harvest their f-ing tears to make a drink out of it. It'd be really hard to take a character like that and make him likable.

Maybe if they ever did a Glukkon hero story of some kind, it'd be best to start us off with someone different - some less evil business gluk who's more relatable. Maybe he'd be a bit below other glukkons in power - like a struggling young business gluk who's trying to figure out how to climb the economic ladder. Maybe your adventure would be about how you choose to go about that... The evil way to play would be you slowly turning into someone like Mullock, while the hero way to play would involve you rising to become the world's first progressive environmentalist Glukkon, and you'd use your power to inspire an entirely new era of equality. You could have good relations with the Mudokon tribes, and maybe even help them in their raids against evil corporations or something. You could risk your life to expose what places like Soulstorm Brewery or Rupture Farms were doing and create a media-storm that encourages people to actually give a shit about what the industrial gluks were doing. Like imagine yourself as some kind of Martin Glukkon King... A political hero who has the potential to change the world forever.

And if they ever really did do a Mullock game, I think it should be entirely different from the good-gluk game. A Mullock game would work better as a kind of anti-hero story, where you're just seeing his backstory and how he rose to power in the evil gluk mafia or whatever and eventually it ends with you getting to the point where Abe's story begins. That'd be cool too. Actually if anything, I think that'd work better as some kind of movie... Maybe they could make a story like that in the form of some some kind of web-series?

Regardless of all that... I'm still waiting for Sligstorm
__________________

Reply With Quote