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It's a promo art. Unity Engine couldn't handle such polygon count without having disproportionately higher system requirements.
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I know that. I meant that the graphics in NnT were so so and the cutscenes were downright horrid for Oddworld standards. Now we're seeing the cutscenes go back to the standard suitable for Oddworld. So I was wondering if the graphics engine is getting an upgrade too, or if that's going to be left unchanged aside from in-game models and such.