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  #95  
01-26-2017, 10:56 AM
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kjjcarpenter
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: Apr 2005
: Sydney, Australia
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Thinking on the whole time-line thing...More than likely Munch's Oddysee will be swept under the rug, because despite the nostalgia some of us have for it, I think even the game's biggest of fans know it was a fundamentally flawed game in every sense of the word. It did so much wrong, not just in having a weak story but it just wasn't a very good transition for the series from 2D-Platformer to 3D-Platformer. Lord Lorne himself absolutely hates it because in the end it was nothing like what he wanted - it was nothing like those beautiful pre-rendered test films we saw.

They may do a little bit of fan service by keeping the gabbot race or even Munch himself canon somehow, maybe in the form of an easter egg somewhere in Soulstorm. But if we're ever going to get a real reboot of Munch's story, it should have no more than 1% in common with the original game. There was so much that was planned that got scrapped for time, so many ideas... At the end of Abe's Exodus we actually saw a bit of flavor text teasing for the future, I remember seeing a hint about the Mudokon queen followed by an annoying "Don't worry, you'll find out all about that when you meet Munch!"

Honestly even when playing Munch's game today as it is you can see the evidence of things here and there that seemed as if they were added at the last second to fill in a gap, or even some evidence of half-baked ideas that were never really explored.
For example, in the first Vyker appearance, there's that whole scene where Idiot Scientist 1 is explaining to Idiot Scientists 2 why putting sonar light bulb on a fish frog was a good idea. Honestly when I first played, I thought the game was revealing to me some sort of way that the player could decide to be evil, maybe because the Vykers would offer you some kind of protection or something for doing their chores. I was very disappointed when I realized this never was the case, and the closest you could get in the way of being bad was basically just being a bad parent. Like, you don't watch your precious little stress-balls, and they get killed. That's basically all you can do to defy the game's moral system, and honestly it's a real chore trying to get them all killed if you were hunting for the bad end.

If Munch's Oddysee ever gets remade, I think it, like the rest of Oddworld, should be more canon to the original game's roots - it should be darker, spookier, weirderier, and mystical. Imagine the atmosphere of the first game but for this game? That'd be nice. I think Oddworld still has potential for the 3D platforming world.
While I agree, I don't think a remake of Munch would be particularly remunerative. It would be far better to take the story threads that are worthwhile, and weave them into a far more lucrative and entertaining experience.
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