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You know what'd be neat?
The series has always involved preserving the Mudokons' culture, but we never get to explore it. Given how brilliant Lorne Lanning's extensive world-building must be, that's a shame.
What if, hidden throughout Soulstorm, there were secret areas with something relevant to Mudokon history (like a Guardian skeleton, or a Mudanchee warrior's tomb) to discover? And, by discovering these "relics," the player would earn little pieces of lore about them, accessible from the Main Menu. Maybe even cutscenes with Bigface explaining the "relics" to some freed Mudokons as they sit around a campfire.
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Exactly, as I said earlier, I feel like Exoddus left out ANYTHING that explained to a lot of things. Like they mentioned about the tribes but don't even drop any explanation to anything about it, leaving us as clueless shmucks haha Originally in one of the docs, Lanning was gonna explain how the Mudokon Moon came to be about, where one night Mudokons were looking at it or something and there was a meteor shower that hit the moon and imprinting the Mudokon Print hand on it, making the moon. Among other things, there is a lot of vagueness that needs to be cleared up, and that's why I'm hoping Big Face can have more of a role in Soulstorm and telling us what happened, being the awesome Shaman and all.