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I'm playing through Exoddus right now, and I've been kinda hoping they remove the Ghost trap / Spirit lock things. I really hate how weird they look and the whole concept of them. Am I alone on that one?
And I sort of hope the secret areas are revised a bit (If they're even still in the same places). For example, there's a few secrets in Necrum that you enter through a bird portal, and it takes you to the Slig Barracks. Then, to exit the secrets you use a well, which instantly drops you back in Necrum. I know that is literally the most nerdy, nitpicking thing I could've possibly picked out but it doesn't make any sense from an in-universe perspective. Instant travel between inside the slig barracks and necrum via a well doesn't really make sense. Not very important, but little things like that would make me happy haha.
Then again, by the looks of it, I highly doubt the secrets will be in the same places in Soulstorm, I guess we'll have to wait and see...
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I think they should keep the spirit locks, but make them more integral to the story. You save some Mudokon spirits and they...fly into doors and open them? You're letting lost souls go to rest, it would be cool if they manifested in a cut-scene or something. Maybe the Three Weirdos were once meant to be the Thirty Weirdos or something.
