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I remember seeing an interview/documentary piece a while back that said that part of the reason they were able to keep up such great productivity that year was because Sherry McKenna banned junk food from the office and hung up fruit baskets everywhere LOL That way nobody got super sick during the crunch period xD But it really is super amazing how great of a game it turned out to be on such an unbelievably tight deadline. Huge new areas all with different aesthetics, a bunch of new enemy types with different AI's, new gamespeak commands, trickier puzzles, quiksave? It's crazy.
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Hahah YES! I remember seeing this in the doc I saw as well. It was like, no junk food due to the 9 month period of hard freakin work that they had to do. However they tried to sneak an occasional donut or two haha.