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I'm playing through Exoddus right now, and I've been kinda hoping they remove the Ghost trap / Spirit lock things. I really hate how weird they look and the whole concept of them. Am I alone on that one?
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I kind of like them! The concept at least. They toe the line of the Cartel's feelings toward spirituality—they literally just lock it up.
Great metaphor.
Concerning the well connecting Slig Barracks to Necrum, that never bothered me so much, because I tend to ignore all those gameplay elements that don't make sense on a larger scale. It helps me sleep at night.
