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  #742  
01-24-2017, 04:12 PM
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OrangeLightning
Bolamite
 
: Jan 2017
: USA
: 59
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OrangeLightning  (46)

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I think Abe's Exoddus is a miracle. I mean look at the time they had to get that game out; and it's pretty damn good. Like it's got 9/10 on Steam and reviewed well back in the day. Most games that are put under that sort of pressure don't come out well the other end. I mean I'm sure it helped that they had the engine and assets already and stuff, but there's still tons of new art and new level designs they created; it's a miracle it turned out as well as it did. The whole situation surrounding it screams failure but they managed to do it really well.
I remember seeing an interview/documentary piece a while back that said that part of the reason they were able to keep up such great productivity that year was because Sherry McKenna banned junk food from the office and hung up fruit baskets everywhere LOL That way nobody got super sick during the crunch period xD But it really is super amazing how great of a game it turned out to be on such an unbelievably tight deadline. Huge new areas all with different aesthetics, a bunch of new enemy types with different AI's, new gamespeak commands, trickier puzzles, quiksave? It's crazy.
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