View Single Post
  #32  
01-23-2017, 02:53 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

:
I touched on this in the ARG thread, but I'll elaborate more here.

After playing through the swimming portions of Inside (from the team that developed Limbo; great experience btw) I couldn't help but think about how a 2D re-imagining of Munch's Oddysee would work and I honestly think if OWI were to ever go about redoing Munch, it would be much wiser and safer to keep it in 2D rather than going into full 3D "Oddivision". If they were to go 3D, it would potentially be best to stick with fixed camera angles, like in this beta visualisation.

I'm torn between the two options. On the one hand, going 3D is a great way to flesh out the world and make it feel more like a real place, but I can't help but feel that this style of gameplay is just better suited to a sidescroller point of view. All I know for sure is that if I have to collect Spooce shrubs to open a gate one more time, I might just go crazy.
I'm not bothered as to what OWI do next; I could really get behind a revamped MO as it was meant to be, or something entirely new. I feel like with the way the franchise is going, MO is gonna have to be redone to reflect the developments of Soulstorm however.

With that being said, I really like the idea of a hypothetical MO_2.0 being somewhere between the archetypal 2.5D platformer a la NnT, and full on 3D game such as SW. If it's going down that route, I think fixed "swivelable" cameras and platforms that aren't always obviously platforms would be a good medium to portray gameplay.
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote