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  #15  
11-13-2016, 12:51 PM
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Silver angel
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: Jul 2014
: Night castle
: 111
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Silver angel  (59)

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Idk guys, Oddworld can get uncomfortably dark sometimes, and somehow all the current gruesome ways of dying can evoke laughs. Napalming things with a spiritual bone and tear cocktail doesn't feel any less dark or gritty than tricking things into a burping meat grinder, sligs calling for their mommy when they're scared and know they're about to die, hearing something yell for help or scream when they fall into an endless void to their death, accidentally causing a group suicide, or getting mauled by wild animals repeatedly.
You are right, but I mostly meant that even being dark and sometimes creepy, Oddworld doesn't aim to escalate the violence in order to entertain the player, as many modern games do. When you have to commit violence, game makes you feel so gilty and psychologically uncomfortable, as if punishing for what you done, though it's mechanics and there no other way. In other words, the more kills you make, the more disgusting person you feel yourself. It as anti-propaganda of violence. Because of player dies innoncent souls, animals, guards who wants to live too and have no choice, bad ending may happen and so on.
Oddworld is mostly psychologically dark I think, and have many themes of morality.
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