By the way, Michael, OWI wants to "give players the tools to forge their own way through the game" which seemed like a good idea at first but there was only one way to solve a puzzle in AO and AE... Except in the beginning of RuptureFarms (it is some kind of tutorial). The risk is that the player might chose the easiest path to get to the next screen if there's no incentive like saving more Mudokons. Plus, the game could be easier (the last conference at the EGX made it clear that SoulStorm should be accessible to all kind of publics).
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