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10-19-2016, 02:39 PM
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Connell
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: Apr 2011
: Britain
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As cool as that would be, it could make certain areas unpredictable and could lead to problems with puzzles. I think it was this thread where we were talking about the puzzles needing to operate in a set way for them to work properly, so if you do the same action you expect the same result. I'm not sure that kind of variety would be best suited to a puzzle/timing oriented game.
Well Lorne has been talking recently about how he wants each playthrough to feel "unique" to the point where each person playing has a different experience from the next to share. Sounds like they are going for a more unpredictable approach. He's also said that Soulstorm's puzzles will have multiple ways they can be solved.
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