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  #170  
10-03-2016, 09:53 AM
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Vlam
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Well, call me a sicko all you want but I really want the overall sense of gore to have more of an impact in Soulstorm. In New 'n' Tasty when you die it always just feels like such a non-event, the classics just had more of a punch to them when you got killed. I don't think this is a case of me being a desensitised freak either because I still get a sense of shock from the classics to this day. I mean, the blood was barely visible in New 'n' Tasty too which leads me to believe that they purposely toned things down for a safer age-rating.

Matt Glanville talked about the player being like Abe's "Guardian Angel" at that EGX talk and I think that was a pretty good description. There should be more of an impact to deaths to actively make the player feel bad for messing up. I want to see Abe's bloody head fly off into the screen after stepping into a bone-drill. I want to see Abe get impaled by a Scrab - they can finally make good use of modern technology to properly show this in ways that weren't quite possible in the PS1 days. I want to be disgusted by this game. Is that a bit weird?

(And I totally get that not everyone has the same tastes so we won't find the same things to be "violent"; maybe to you New 'n' Tasty was too much of a gore-fest. It's a really iffy subject)
It's understandable but one must keep in mind that Abe in NnT is similar to the one in MO (which explains a lot).

Last edited by Vlam; 10-03-2016 at 09:58 AM..
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