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10-01-2016, 08:21 AM
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Manco
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: Aug 2007
: based damage system
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i was talking to a friend the other day about this exact issue, trying to conclude exactly what was so different in New n Tasty that makes the deaths less visceral. In the classics, death was unexpected and made me jump almost every time! Everything was so much more tense, and as much as it was down to player skill, there was still an element of just hoping that you'd make it through.
A big part of that was that death was always instant. In NnT when a Slig shoots at Abe, there’s a slight delay before death since Abe has a health meter – even on hard mode, you won’t die immediately to everything.

The sound effects for each death were always VERY loud too. Gunshots, meat/bone saw grinding, mine explosions, electrocution, the thud of falling from a height etc were all way louder than anything else going on in the game.

Very sudden + very loud = high shock and high tension
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