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  #162  
10-01-2016, 02:47 AM
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Michael
Bola Blast
 
: May 2010
: Birmingham, England
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In New 'n' Tasty when you die it always just feels like such a non-event, the classics just had more of a punch to them when you got killed. I don't think this is a case of me being a desensitised freak either because I still get a sense of shock from the classics to this day
i was talking to a friend the other day about this exact issue, trying to conclude exactly what was so different in New n Tasty that makes the deaths less visceral. In the classics, death was unexpected and made me jump almost every time! Everything was so much more tense, and as much as it was down to player skill, there was still an element of just hoping that you'd make it through.

New n Tasty has the one hit kills, but still doesn't feel tense or frightening to me. Perhaps it's a combination of many small things that change the atmosphere. I think in part, it's due to the sound design with the death theme playing less sudden and loud. Also the visuals being more cartoon, so everything feels less real.

There's something to be said about low res pixel graphics, that they leave a lot more to the player's imagination to interpret details for themselves. Perhaps part of what made the gore so grotesque was actually our own interpretations of what was shown? This effect is lost on new high res games where everything is explicitly shown and there's little left to the individual's imagination- especially relevant to horror as it made games affect you more personally.
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