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09-29-2016, 02:17 AM
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Vlam
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Kjjcarpenter was right about the Quintology:
:
With the new direction of Soulstorm rewriting the original Exoddus, it's safe to assume we've branched into a new universe of Oddworld storytelling. I'd wager Munch's Oddysee will not be encorporated into this new canon, possibly paving the way for a reworked version, in the same vein as Soulstorm. It also appears that Soulstorm is not being advertised as a bonus game; rather, it is being presented as a "true sequel" to New 'n' Tasty, and a necessary continuation of the new Oddworld storyline.

My question, therefore, is concerning the status of the Quintology. Is the original outline/script relevant anymore? We all know the original plan, which was inevitably derailed due to a number of reasons. To my recollection though, there has been no mention of the Quintology since Oddworld's resurrection; no promise to see the story through to its intended finale; no word on the future of Abe's journey.

Thoughts? Are New 'n' Tasty and Soulstorm a part of the five-act Quintology, or should we devise a new designation when referring to "the reboot universe"? The term Quintology just seems far too archaic and inaccurate to use anymore
http://www.oddworldforums.net/showthread.php?t=22244

By the way, Peter said this in April:

:
It's my understanding (some of you guys are probably much more in touch with the history than I am!) that Exoddus was not a part of the vision for the original "quintology". It was a sequel to Abe's Oddysee because that game did very well and everyone wanted a sequel.

So, AO and MO were the only two quintology games released, right?

I can tell you a few things though, without being able to confirm or deny anything (because I honestly don't know):
1. We'll make the games that we see the most demand for, whether that's a ground-up remake, a complete reworking, a previously mentioned title or a completely new game that has never been discussed. Oddworld's plans are largely informed by you guys and the wider community.
2. Nothing is "dead" and everything is on the table but we have to see that it's viable because we all quite like our jobs and want to stay in them, making great games, for a very long time!
3. Lorne has so many ideas and speaks with such excitement about potential projects on Oddworld that I honestly have to believe there's an awful lot more to come.
4. If you want something, tell us what it is. We can only do so much at a time, obviously, but if we've got a vocal community with lots and lots of people all saying "we want you to make this game" then we'd be silly to ignore that, wouldn't we?.
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