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  #15  
09-27-2016, 06:45 AM
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Littleleeroy
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: Aug 2008
: Australia
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I agree with Vlam. Talks are great - if you can talk about the actual content. So perhaps after the game is released, more nitty and gritty talks of detailed elements would be really interesting.

For the moment, perhaps you could (between now and release) tease something at each talk but actually walk us through your thinking with it. It might be hard without giving other stuff away but if you pick something from NNT and talk about how you are going to improve it that could work.
It won't appeal to a broader audience though, so maybe not the best option.

Lorne has that uncanny ability to hook you with what he is saying - I could listen to him for hours. If the talks could get halfway to that skill then I'll love them.

On another point that I just remembered:
I messaged OWI on Facebook ages ago and asked if they are going to film more behind the scenes footage of making the game and they replied that they are looking into it.
I hope you guys are filming lots because there were only a couple behind the scenes videos of the original games being made and if you say, Pete, that Lorne is hard at work, then I think that would make for some great footage.
I would love to watch a video on how hard game development actually is and the strain, emotions, sweat, blood and tears that go into it. One that really tells it as it is.
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