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All I'm saying is that it's well documented that the team were placed under time constraints, so the finished product would have presumably been more polished and a better experience, and thus the team would be happy with what they put out.
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I'm just saying that it's normal to have time constraints (plus, one could say it actually made the game greater). Moreover, having more time doesn't equal, unfortunately, quality (MO and NnT are good examples of that fact).