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To be fair, that doesn't mean it's 'rushed' as such. But it did make it a little less varied than how Oddysee was designed. Oddysee featured more 'open' sections such as the Stockyards, the Monsaic Lines, Scrabania and Paramonia etc. Yeah they're still just longer levels, but to me AE feels more like a series of stages, whereas Oddysee more one long journey. Hard to explain what I mean by this, so oh well haha 
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I'd say you hit the nail on the head there. AO felt more like a proper adventure/hero's journey than AE did. It was still a good game, but it was more "go here, then here, then here, then you're done."
MO also had that problem IMO. Each level was just another puzzle rather than the next stage of your journey.