:
And? You could have even more hub areas. AE sure is flawed, that doesn't mean it's rushed.
|
I dunno man. I think if the creator wants to do a 'retake' of it because of time pressures during the original game's development, it speaks for itself. But really I mean rushed in comparison to the two years they had originally wanted on it. Ultimately, they got less than half of that.
The constant hub areas comes across as more formulaic copy and paste. Oddysee had them, but I feel Exoddus went overboard. The Vaults, the Barracks, the Bonewerkz, the Brewery (x3!)...
To be fair, that doesn't mean it's 'rushed' as such. But it did make it a little less varied than how Oddysee was designed. Oddysee featured more 'open' sections such as the Stockyards, the Monsaic Lines, Scrabania and Paramonia etc. Yeah they're still just longer levels, but to me AE feels more like a series of stages, whereas Oddysee just one long journey. Hard to explain what I mean by this, so oh well haha
EDIT: But back on topic! Looking forward to whatever other cool and previously unreleased artwork they put out there
