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  #103  
09-03-2016, 11:30 AM
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UnderTheSun
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: Nov 2015
: Texas
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Based on some of the ARG stuff, I can't shake off the suspicion that there's going to be a Fangus Klot-esque time limit to save the Mudokons. Probably just me grasping at straws, but it sounds kind of interesting (if a bit hard, but that's probably a good thing).
A time limit throughout the whole game? That would be terrible games design.
Probably depends on how it would be handled. Pikmin pulled it off reasonably well, although time was organized into sessions instead of a constant ticking clock.

Whatever the case, I think that the ARG implies a time limit in some form, even if it's just referring to the Necrum Mines being blown up (since there was always the potential of Mudokon being left to die in the explosion)... Or just story independent of gameplay.
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