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  #99  
09-03-2016, 02:52 AM
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Shade667
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: Sep 2014
: Australia
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This. And to emphasise what Havoc said about randomness: If I do exactly the same thing within the limits of human finger dexterity and timing, the characters on the screen should react exactly the same. When it's single shot kill, randomness is not a fun attribute.
This 100%+.

Sligs are the only random factor in NnT, and theyre not even a consistent random.
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