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  #97  
08-28-2016, 06:45 AM
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Michael
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: May 2010
: Birmingham, England
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This. And to emphasise what Havoc said about randomness: If I do exactly the same thing within the limits of human finger dexterity and timing, the characters on the screen should react exactly the same. When it's single shot kill, randomness is not a fun attribute.
I had a similar frustration with Arkham Origins. The whole Arkham combat system relies on reactions and timing- it's essentially a game of memorising how long each move takes, and judging whether you have time to execute a particular move before taking a hit.

In Arkham City, there were variations to certain moves, sure, but they pretty much lasted the same duration or the enemies would hesitate to compensate. To me, it worked pretty flawlessly.

In Origins, they adjusted the combat to include random moves. Sometimes an aerial attack would go automatically into a ground attack, and sometimes it wouldn't. When the entire system relies on timing, this just means I have to avoid using that move as I can't rely on it! I have no idea how long it will take, and the risk is rarely worth it. They also made the enemies attack at random speeds. More realistic yes, but it defeats the point of the rules of the game and makes it near impossible to play properly.

Essentially, as you said- if a game relies on players learning timing, the timing has to be consistent.
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