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  #96  
08-26-2016, 03:59 PM
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HOMINIX
Howler Punk
 
: Jul 2014
: United States
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As far as a harder-than-hard difficulty, I think re-tuning fall damage to be closer to the original, and removing the ability to quiksave would be enough to make the game challenging enough for old school fans, maybe even reducing the frequency of save points?

I was a fan of how Sligs missed the first 2 shots in Exoddus - it was a great way to make things a bit more forgiving while still making it clear that 1 bullet will kill Abe. Perhaps if people wanted a really really hard difficulty, you could remove that feature for that specific option.
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