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  #95  
08-25-2016, 04:26 AM
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Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
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I'm re-playing New n Tasty at the moment and one thing I really think needs changed is Abe's movement.

I think as Oddworld has moved into sidescrolling, analog controlled platforming Abe needs to have a fluidity of movement that other platformers have. Sort of being stuck halfway between the precise rigidity of the originals and the freemoving modern platformers makes gameplay a little too stiff I think.

Also, I think everything's too fast in New n Tasty. Perhaps it's the lack of animation frames for certain movements but I feel like if everything was paced a little slower it would create a more immersive experience.

Also perhaps less hand holding? You can really feel the 1990s design in New n Tasty - I'm enjoying the environment and level design of modern platformers informing me on how to progress rather than various signs and arrows always keeping the player from getting stuck.

For example perhaps there's a better way to inform the player that Elum dislikes bees than a big sign in Scrabania saying so.

Also it would be cool to see a more natural introduction to various game elements. Teach the player gradually rather than a huge info dump at the beginning. I suppose Exoddus sort of had that. But perhaps the game could have less written tutorials? I don't know.

I just want to see OWI bring a new take to Abe platforming rather than trying to force the old flipscreen precise platformer into a movement sensitive sidescroller.
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