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Some interesting insights in this thread.
We're constantly discussing the balance of difficulties because, as some of you point out, we need to be able to welcome new people into the Oddworld family while still appealing to those of you who have been here since the start and like your challenges rock hard. So I think it's fairly obvious that it'd be a mistake to go all-in on a super difficulty mode but I also think it would be a mistake to abandon the difficulty as we strive for accessibility, right?
In other words, we are listening to everyone and thinking hard about all of this. We're going to do our best to make sure everyone is looked after in this regard.
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The only tip I'd have for you concerning a limited number of lives; playtest it multiple times on that difficulty and adjust accordingly. This is something I think wasn't done properly with NnT because some puzzles on hard were simply a matter of complete luck. Sligs having random reaction times (sometimes instant, sometimes not) and meatsaws being way too fast to reliable time. In other words; if during playtesting you find that some puzzles had to be done over 10+ times before someone got them right, it probably needs to be looked at. Don't ship that shit like that and let us complain about it.