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I can think of so many games that do things like that. Off the top of my head for example many of the Zelda games unlock a mode where you take twice the amount of damage and the AI are stronger on your second play though. It gives you incentive to play again with a twist for those that desire more challenge. Hardly a dumb idea.
It's sort of like "Yeah, you managed to do that? Well try THIS!". I feel like that's quite an Oddworld thing to do as well.
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That's different, I love that sort of stuff. Resident Evil has had that shit since the beginning. It's just pointless to have a no quiksave mode considering you can choose to use it or not. It's like if Dark Souls had a no bonfire mode, pointless. People have done no bonfire runs, they don't need a mode for it.