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  #72  
07-20-2016, 03:34 AM
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Oziah
Fuzzle
 
: Nov 2013
: Oddworld
: 113
Rep Power: 12
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Ultimately, however they go about it, they should incorporate a higher level of difficulty for those that want it. Be it by disabling Quiksave, lengthening checkpoints or, as ndvr said, mixing up enemy and hazard placements to throw off fans who know the game well. Just something, so that for players like myself who found NnT far too easy can have a more challenging experience akin to the original games.
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