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@Connel Having a hard mode without quiksave is a dumb idea, either have it or don't. Playing well and being rewarded with the loss of a feature is one of the worst ideas I've seen in this thread.
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I can think of so many games that do things like that. Off the top of my head for example many of the Zelda games unlock a mode where you take twice the amount of damage and the AI are stronger on your second play though. It gives you incentive to play again with a twist for those that desire more challenge. Hardly a dumb idea.
It's sort of like "Yeah, you managed to do that? Well try THIS!". I feel like that's quite an Oddworld thing to do as well.