Doom multiplayer is fun enough... It's just such a step back from what's already out there with Quake World, Quake Live, Warsow and Reflex still very playable. That's without even getting into some of the more niche Quake 2, Quake 3, Quake 3: CPMA and even more recently Quake 4 circles.
The guns in Doom feel good, but every fight is basically just decided on aim - there's no fun combat. Also 50 damage direct rockets? That's fucking bullshit. That might be what these console hippies like but damn in open beta it was taking 3 direct rockets to take most mothers down and that just does not fly.
The guns feel good too. I don't know why they're limiting us with these 2-gun loadouts. Let us have more. The best suggestion I've seen is to allow 3 - a shotgun, a projectile and a hitscan. That way at least if you like guns other than shotguns you can fight back against someone who actually has one. The shotguns were too powerful. Again, great for consoles but shitty for KB+mouse.
Basically this should be 2 games. One on console with powerful shotguns, and one on PC with better projectile guns. On PC you have more vertical maps. On console you keep things mostly flat. Funnily enough the Overwatch team have explicitly said that console and PC will be balanced differently, which is an amazing decision.
In conclusion here are some videos.
Amazing combat like this can never happen in Doom. Look at the way Cooller dodges forward and back from the ledge to turn the fight around from nowhere, despite having the low ground.
Here's a clip from my channel of a fun fight that came down to the wire. I love hitting direct rockets like this, and these tense fights are the reason I come back to Quake time and time again:
And this is an absolute classic match - casting by 2gd before he turned to the dark side with DOTA2:
Anyway Doom is better for the money than Overwatch in my opinion. But I need Overwatch now keep up with the multiplayer side, so Doom is taking a back seat.
|