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Well, I'd be *very* glad if Soulstorm had smooth animations (NnT hasn't, not counting pre-alphas footage) and a reliable grid/step system, without the constant character realigning.... you know... characters taking small steps "just to reach that lever". This adds nothing to the gameplay, as the puzzles are based around the grid system already, and only makes it more frustrating/annoying.
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+1 Grid based movement (and smooth animations)
And I wish there was an option to simply switch the controls of Abe to the d-pad instead of the rather imprecise analog sticks.