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04-20-2016, 08:25 AM
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JayDee
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I feel as though if certain actions have the possibility to be countered then we'd need to know beforehand which actions these were, so we could make more informed choices about the Critical Actions we chose and not recieve an unexpected counter we didn't know was mechanically possible.

For example if we wanted to attack someone with a weapon using our Strength but also knew that the action could be countered/dodged with the opponents Dexterity stat then we'd make more informed decisions about which targets to pick. Though I also feel as though these counters should be determined by the result of the first roll, for example a first roll critical success would have no chance of a counter, but a first roll critical failure would result in an incredibly high chance of a counter.
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