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  #691  
04-20-2016, 06:05 AM
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Vlam
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: Aug 2003
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STM,

1. Is "storytelling" the correct word? In AO, you're against Molluck. In AE, you're against more Glukkons. In MO, you learn more about the societal hierarchy of Glukkons. You see, the story is progressive. In AE, you aren't even aware of the existence of the Big Bro Sligs. You put the cart before the horse by showing Skillya now. It's too soon. They will show the Queens in MO (or ME).

2. The Slig seems "normal" (with his pants) to me. Moreover, if he was persecuted, why would he stay near 3 Sligs? By the way, Wil said that (it could be something new):
:
But consider that was one pitch 17 years ago. The premise of 'albino Slig fights persecution' has evolved a lot in that time. There's no reason to confine it to existing sets. The only thing that's been set in stone is that the poor chump is sitting there in Alf's bar.
3. Alf's Escape was "simple" to make: it's basically an extra level with no cutscenes. The Sligstorm (DLC) you want seems overly ambitious (keep in mind that we're talking about the OWI of 2016). Furthermore, the way I see it, the reason the game wasn't released (I may be wrong): playing only as a slig isn't interesting/entertaining enough.

:
I think the crux of vlam's arguement is that unless Sligstorm is going to add something new, in terms of story—which is unlikely, especially if it follows the same trend as Alf's Escape, with little Easter Eggs scattered throughout—or some significant gameplay tweaks, there's not a huge incentive to go ahead with it.
Yes, kjjcarpenter.
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