I agree with Nepsotic, plus you get the chance to learn something about slig culture, or rather, what industrial slig culture has become. I'm sure I've read that sligs are naturally a nurturing species. We could find out about Skillya a little bit and you know, there's really scope to draw parallels to real life genetic ethical debates, as well as persecution, racism and ethnic/ social cleansing (see: rights of albinos in some Sub-Saharan countries).
I've always wanted to see Sligstorm come to fruition because I want to see how puzzles will revolve around a slig's limited mobility; although the flying harness alleviated some of that. Vlam you need to engage your imagination and see that it does not have to follow the boundaries of the previous games, it can build on existing canon without altering it.
Yes yes I know I said I'd be gone for a while but I'm at work and this is a pretty interesting thread.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.
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