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  #81  
03-29-2016, 12:14 PM
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Moot
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: Mar 2016
: Ontario
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I enjoy games best when their storytelling is within the game play, and the two aren't separate. Environmental and contextual storytelling included.

If there's a dissonance with storytelling and game play, it brings me out of the story the game is trying to involve me in. It takes me out briefly. And as before mentioned, video games is its own interactive medium, it doesn't benefit from the same strategies that films do.

Look at Undertale, look at Dark Souls. They're both examples of alternate forms of storytelling, which aren't possible via films. The concept of "game play and cut-scenes are seperate" rubs me the wrong way, a game (specifically story-focused games..) needs to be mechanically competent whilst telling an interesting story. If they can combine the two effectively to match one another, they have accomplished at making a good video game.

Edit: I'm fine with your opinion of "Abe knowing how to chant isn't a big deal", everyone's entitled to their opinion. But this debate is regarding the double standard of Abe being able to posses Scrabs and Para's in AE, but not AO.
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