View Single Post
  #593  
03-29-2016, 07:43 AM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

:
I just feel like Abe, as a character, interacts strangely with a 3D environment. My view of this might be tainted by how Abe controls in Munch's Oddysee, but his movements don't really suit a 3D environment sadly.
I think you’re right in that it’s because we’ve only seen Abe work well in 2D, and in MO everything was much worse.

Abe moves very differently in MO to how he did in 2D: he’s faster, jumps higher, is generally bouncier and more slippery to move. It feels like there’s very little weight behind him, and that’s not helped by his animations and how it feels to interact with other entities in the world.

Then to compound the problem, MO suffers from a common problem in early 3D platforms: big, empty levels. OWI simply didn’t know how to make a 3D game and translate over the 2D gameplay systems they had in a way that worked.

I actually think a 3D Oddworld game is totally possible, it just needs to adapt the format to bring in what makes the 2D games so compelling – interesting and varied environments, and character movement with realistic weight behind it. The key thing is that the traversable areas of the game don’t need to be huge, they just need dimension.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote