One of the things I'm hoping for in Soulstorm is a redesign of the factories interiors and exteriors similar to the treatment Rupturefarms got in NnT, mostly FeeCo Depot. It certainly did more than the original Rupturefarms to fit it's intended purpose, but it could definitely be improved upon.
Whilst I agree that the original Rupturefarms is pretty iconic, it just didn't feel like a meat processing plant: though you could argue that a few meat filled barrels and saws placed sporadically makes it a meat processing plant, you could also say the same about some people's basements.
New N Tasty made the place feel not real, but atleast somewhat more logical. Somewhere in an interview when talking about designing creatures Lorne had said that he "wanted the creatures to feel alive; like they could be born." or something along those lines. I just feel as though a similar principle could be applied to the factories.
Also cutscenes with actual paintings of Bonewerkz or Slig Barracks exteriors would be excellent.
__________________
Last edited by JayDee; 03-28-2016 at 06:46 PM..
|