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  #29  
03-28-2016, 03:20 PM
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Moot
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: Mar 2016
: Ontario
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I agree the pacing in Exoddus wasn't as elegant as Oddysee. But I entirely disagree with the supposed redundancy of the story.

Abe effectively stumbles his way through Exoddus, because he's not supposed to be the Hero we want to be. He's a schmuck! He gets told to save their bones, so he goes to Necrum, shit goes wrong, he blows up the boiler and gets shot into the forest. He's forced down a path until he finds the three Weirdos, in which he saves his pals and continues on his journey.

I won't argue that Exoddus has the same heart as Oddysee, because it doesn't. But the reason I'd argue it's simply better then Oddysee, is that it isn't broken mechanically.

There isn't as many restart-parts: I've played Oddysee and have finished one of the two temples and have started the second, and I've already had to deal with a ton of restarts of sections, because I couldn't continue.

The team-speak isn't broken: Oddysee's team-speak sounds terrible, when I was little, I literally couldn't understand what Abe was saying, and Exoddus rectifies this. And obviously the lack of an "all-yall" button, in Oddysee I'm supposed to want to save all of the Mudokons, but honestly cannot be fucked because it's so brutal to deal with. That's some real mechanical-dissidence.

But I'm still playing through Oddysee, so I'll share more of my thoughts once I've finished it for the first time. Overall, I enjoy Exoduss much, much more.

Edit: Also, I'm colorblind so please confirm - Abe is blue, isn't he? And the other shamans are blue, right? Could Abe just be descended from a shaman family, and thus is able to posses? I have no idea if any of them are the same color or what, but it'd be cool if that detail was actually a thing!

Last edited by Moot; 03-28-2016 at 03:22 PM..
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