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I think the whole Necrum/Vault area was completely useless. It didn't add anything to the story and the whole Scrab/Paramite possession mechanic was just a waste, it didn't have any purpose other than "hey, look what you can do now!"
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Depends how you look at it, from a gameplay perspective sure, it's probably just Lorne giving us a little fun. From a story perspective it's pretty big: Abe is advancing on his quest and becoming more powerful, he's able now to enter the minds of other animals other than sligs. You could really say that any individual area of any level in any of the games has no purpose/adds nothing to the story. Mudomo and Mudanchee do rehash Paramonia and Scrabania but it's also showing that Abe is awakening more native holy grounds.
