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True. Thinking about it, if Abe fled the mines, wandered Necrum for a few scenes, then found himself in the Weirdo's Crypt, there would be absolutely no sacrifices to the story. Actually, I would very much prefer it.
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Whilst I agree the Mudomo and Mudanchee vaults in Exoddus are easily the weakest part of the game, being, as people have said, just plain rehashes of the temples from Oddysee, I feel like there does need to be a larger break in the quest before returning to the solely industrial areas that fill the remainder of the game post-necrum. It would feel quite strange for the majority of the game to be in these industrial establishments. I feel like they just need to add a bit more purpose to Abe's venture through the vaults.
The brewery does come very close to being the weakest part of the game for me, however. I feel like that needs a redesign, more than the Rupture Farms exterior in New N Tasty did. That was perfect before, I've always disliked the interior of the brewery, and the insanity of some of it's puzzles. The endless supply of Glukkons is just so weird considering how much the rest of the game is intent on immersing you into this believable world.